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memenet

CONCEPT

Just how much is your rare pepe worth? Which memes are popular currently? Where can I go to find the hottest memes of the week? Memenet is a massive, online multiplayer game where players explore different regions of a fictional world, looking for memes. Memes are discovered throughout the world, and can be carried by players. Players then travel to port cities, to trade their memes for an in-game currency. Players might also elect to display their memes publicly in a home of their creation, or donate them to a meme museum.

Different regions of the game are sourced by different real-life data sources. One island may be seeded by a meme subreddit , an edgy facebook page, or a tag on imgur. The game will occasionally be extended with new regions and new data sources, to increase the variance of content. Regardless, up-to-date data streams from these sources will provide fresh content for seasoned meme traders and new members alike.

INTERACTIONS

Memenet players will interact with the game by using a WASD style interaction, common to many 2-D videogames. Players will discover chests, which contain randomly spawned memes. Players will be able to maintain a certain inventory of memes on their person, known as a bag. Your bag might contain several memes from different data sources, and ideally your experience of collecting and finding them is augmented by other game constructs (needing to find food / survive, sleeping, etc.). Players may then trade with other players for memes. It would be interesting to see trading prices of certain memes vary per-region, as a player in the south-west corner, for instance, may have to travel several hours in-game to find a notable pepe, which may spawn in a different region. Overall, desirability of memes can be gauged by looking at the moving price of a meme per region, taking into account abundance. Simpler versions of the game might also take into account the number of likes or up-votes a meme had on its original site prior to scraping when ascertaining initial value, as a new player might have no idea what to value their new memes.

AESTHETIC

The aesthetic is similar to the early Pokèmon games, which were available in the early 2000's for systems like the GameBoy Advance. In these games, players navigated a 2-D world using movement-inducing arrow keys and two context-sensitive buttons to produce actions in the world.

src: https://r.mprd.se/media/images/67972-Pokemon_-_Silver_Version_(USA,_Europe)-2.jpg

This provides a strong and familiar setting for a game to many players. Furthermore, the placement of 2-D objectives within the game space (treasure chests, buildings, etc.) is well defined for the media. An abundance of tile-based 2d game engines also exist to make creating this sort of game easy.